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Head to head

MU Legend vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
July 2015 · 11 years ago

Daily players

No population data
2k – 7k

Estimated players

369
33.1kUp 0.2%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Publishers

Player activity

Smoothed estimated players over time.

MU LegendTrove

MU Legend

Average monthly estimated players
MonthEstimated playersChange
September 2026~369Down 0.3%
August 2026~370Up 20%
July 2026~308

Trove

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.7kUp 1.3%
August 2026~32.3kUp 1.5%
July 2026~31.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

MU Legend
0
Trove
12Down 63%

MU Legend currently has 0 live Twitch viewers, while Trove has 12.

Steam concurrent players

MU Legend
Trove
856Down 16%

Trove currently has 856 peak concurrent Steam players; no comparable data is tracked for MU Legend.

Discord members

MU Legend
Trove
40.3k

Trove currently has 40,343 Discord members; no comparable data is tracked for MU Legend.

Reddit members

MU Legend
Trove
49.2kUp 0.2%

Trove currently has 49,211 subreddit members; no comparable data is tracked for MU Legend.

YouTube subscribers

MU Legend
Trove
61.4kUp 14%

Trove currently has 61,400 YouTube subscribers; no comparable data is tracked for MU Legend.

How these estimates are made

MU Legend

MU Legend is showing no measurable concurrent players on Steam. Around 85k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Trove

Trove is estimated to have 2k – 7k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.