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Head to head

Mir 4 vs The Cube, Save Us

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
March 2026 · 7 months ago

Daily players

29k – 100k
3 – 9

Estimated players

56.9kDown 1.4%
291

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Mir 4The Cube, Save Us

Mir 4

Average monthly estimated players
MonthEstimated playersChange
October 2026~57.3kDown 0.8%
September 2026~57.8kUp 0.9%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

The Cube, Save Us

Average monthly estimated players
MonthEstimated playersChange
October 2026~291Down 0.3%
September 2026~292Down 0.3%
August 2026~293
July 2026~293—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir 4
11.2kDown 13%
The Cube, Save Us
1

Mir 4 currently has about 11225× as many peak concurrent Steam players as The Cube, Save Us — 11,225 vs 1.

Discord members

Mir 4
186.4k
The Cube, Save Us
—

Mir 4 currently has 186,436 Discord members; no comparable data is tracked for The Cube, Save Us.

Twitch viewers

Mir 4
416Down 53%
The Cube, Save Us
—

Mir 4 currently has 416 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.

YouTube subscribers

Mir 4
89.9kDown 0.1%
The Cube, Save Us
449Down 1.3%

Mir 4 currently has about 200× as many YouTube subscribers as The Cube, Save Us — 89,900 vs 449.

How these estimates are made

Mir 4

Mir 4 is estimated to have 29k – 100k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Cube, Save Us

The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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