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Head to head

Mir 4 vs Runes of Legend

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
November 2024 · 2 years ago

Daily players

30k – 110k
No population data

Estimated players

57.2kDown 1.5%
4.3kUp 0.6%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

Mir 4Runes of Legend

Mir 4

Average monthly estimated players
MonthEstimated playersChange
October 2026~57.3kDown 0.9%
September 2026~57.8kUp 0.9%
August 2026~57.3kUp 3.6%
July 2026~55.3k—

Runes of Legend

Average monthly estimated players
MonthEstimated playersChange
October 2026~4.3kDown 0.7%
September 2026~4.4kUp 1.1%
August 2026~4.3kUp 0.4%
July 2026~4.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mir 4
11.9kDown 11%
Runes of Legend
—

Mir 4 currently has 11,910 peak concurrent Steam players; no comparable data is tracked for Runes of Legend.

Discord members

Mir 4
186.5kUp 0.2%
Runes of Legend
19.5kUp 0.2%

Mir 4 currently has about 9.5× as many Discord members as Runes of Legend — 186,463 vs 19,544.

Twitch viewers

Mir 4
1.2kUp 39%
Runes of Legend
—

Mir 4 currently has 1,202 live Twitch viewers; no comparable data is tracked for Runes of Legend.

YouTube subscribers

Mir 4
90kDown 0.1%
Runes of Legend
—

Mir 4 currently has 90,000 YouTube subscribers; no comparable data is tracked for Runes of Legend.

How these estimates are made

Mir 4

Mir 4 is estimated to have 30k – 110k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Runes of Legend

Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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