Head to head
Metin2 vs TrackMania Turbo
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Metin2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39.3k | Up 2.8% |
| August 2026 | ~38.2k | Up 20% |
| July 2026 | ~31.7k | — |
TrackMania Turbo
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~19.8k | Up 3.0% |
| August 2026 | ~19.2k | Up 0.3% |
| July 2026 | ~19.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Metin2
- 1Down 50%
- TrackMania Turbo
- 7Down 46%
TrackMania Turbo currently has about 7× as many peak concurrent Steam players as Metin2 — 7 vs 1.
Discord members
- Metin2
- 146.8kUp 0.5%
- TrackMania Turbo
- 36.3kUp 0.4%
Metin2 currently has about 4× as many Discord members as TrackMania Turbo — 146,840 vs 36,296.
Reddit members
- Metin2
- 9.2kUp 3.3%
- TrackMania Turbo
- 81kUp 0.7%
TrackMania Turbo currently has about 8.8× as many subreddit members as Metin2 — 81,028 vs 9,229.
Twitch viewers
- Metin2
- 971Down 79%
- TrackMania Turbo
- 0Down 100%
Metin2 currently has 971 live Twitch viewers, while TrackMania Turbo has 0.
YouTube subscribers
- Metin2
- 22.5kUp 0.4%
- TrackMania Turbo
- 6.8kDown 0.1%
Metin2 currently has about 3.3× as many YouTube subscribers as TrackMania Turbo — 22,500 vs 6,800.
How these estimates are made
Metin2
Metin2 is estimated to have 13 – 44 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
TrackMania Turbo
TrackMania Turbo is estimated to have 33 – 110 players a day. Around 42k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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