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Head to head

Metin2 vs Titan Revenge

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
December 2023 · 3 years ago

Daily players

5 – 18
13 – 44

Estimated players

40.6kUp 5.1%
2.8kDown 0.4%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Metin2Titan Revenge

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39kUp 2.1%
August 2026~38.2kUp 20%
July 2026~31.7k

Titan Revenge

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.8kUp 1.4%
August 2026~2.7kDown 0.9%
July 2026~2.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
1Down 50%
Titan Revenge
4Down 50%

Titan Revenge currently has about 4× as many peak concurrent Steam players as Metin2 — 4 vs 1.

Discord members

Metin2
146.7kUp 0.8%
Titan Revenge
12.7kUp 0.1%

Metin2 currently has about 12× as many Discord members as Titan Revenge — 146,730 vs 12,734.

Reddit members

Metin2
9.1kUp 3.0%
Titan Revenge

Metin2 currently has 9,140 subreddit members; no comparable data is tracked for Titan Revenge.

Twitch viewers

Metin2
573Down 61%
Titan Revenge
0

Metin2 currently has 573 live Twitch viewers, while Titan Revenge has 0.

YouTube subscribers

Metin2
22.5kUp 0.4%
Titan Revenge

Metin2 currently has 22,500 YouTube subscribers; no comparable data is tracked for Titan Revenge.

How these estimates are made

Metin2

Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Titan Revenge

Titan Revenge is estimated to have 13 – 44 players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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