Head to head
Metin2 vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Metin2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~40.4k | Up 4.0% |
| September 2026 | ~38.8k | Up 1.7% |
| August 2026 | ~38.2k | Up 20% |
| July 2026 | ~31.7k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.8k | Up 2.2% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Metin2
- 1Down 50%
- The Crew 2
- 234Down 65%
The Crew 2 currently has about 234× as many peak concurrent Steam players as Metin2 — 234 vs 1.
Discord members
- Metin2
- 148.5kUp 1.1%
- The Crew 2
- 100.8kDown 0.9%
Metin2 currently has about 1.5× as many Discord members as The Crew 2 — 148,519 vs 100,779.
Reddit members
- Metin2
- 9.8kUp 4.1%
- The Crew 2
- 22.1kUp 0.4%
The Crew 2 currently has about 2.3× as many subreddit members as Metin2 — 22,107 vs 9,823.
Twitch viewers
- Metin2
- 428Down 65%
- The Crew 2
- 18Down 5.3%
Metin2 currently has about 24× as many live Twitch viewers as The Crew 2 — 428 vs 18.
YouTube subscribers
- Metin2
- 22.8kUp 0.4%
- The Crew 2
- —
Metin2 currently has 22,800 YouTube subscribers; no comparable data is tracked for The Crew 2.
How these estimates are made
Metin2
Metin2 is estimated to have 8 – 26 players a day. Around 270k – 690k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 4k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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