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Head to head

Metin2 vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
July 2026 · 2 months ago

Daily players

5 – 18
25k – 89k

Estimated players

40.5kUp 4.4%
30.3kDown 1.5%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Metin2SpiritVale

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.3kUp 3.0%
August 2026~38.2kUp 20%
July 2026~31.7k

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
September 2026~30.5kDown 0.9%
August 2026~30.7kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
4Up 100%
SpiritVale
10.4kDown 25%

SpiritVale currently has about 2593× as many peak concurrent Steam players as Metin2 — 10,373 vs 4.

Discord members

Metin2
146.7kUp 0.8%
SpiritVale
67.7kUp 6.5%

Metin2 currently has about 2.2× as many Discord members as SpiritVale — 146,740 vs 67,658.

Reddit members

Metin2
9.2kUp 3.0%
SpiritVale
3.4kUp 10.0%

Metin2 currently has about 2.7× as many subreddit members as SpiritVale — 9,153 vs 3,445.

Twitch viewers

Metin2
1.9kUp 46%
SpiritVale
79Down 67%

Metin2 currently has about 24× as many live Twitch viewers as SpiritVale — 1,870 vs 79.

YouTube subscribers

Metin2
22.5kUp 0.4%
SpiritVale
5kUp 4.9%

Metin2 currently has about 4.5× as many YouTube subscribers as SpiritVale — 22,500 vs 4,950.

How these estimates are made

Metin2

Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SpiritVale

SpiritVale is estimated to have 25k – 89k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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