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Head to head

Metin2 vs Rise Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
January 2024 · 3 years ago

Daily players

5 – 18
44 – 21k

Estimated players

41kUp 11%
15.3kUp 6.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Metin2Rise Online

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.1kUp 2.4%
August 2026~38.2kUp 20%
July 2026~31.7k—

Rise Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~15kUp 1.5%
August 2026~14.7kDown 1.5%
July 2026~15k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
2
Rise Online
—

Metin2 currently has 2 peak concurrent Steam players; no comparable data is tracked for Rise Online.

Discord members

Metin2
147kUp 0.3%
Rise Online
53.5kDown 0.2%

Metin2 currently has about 2.7× as many Discord members as Rise Online — 147,019 vs 53,510.

Reddit members

Metin2
9.4kUp 3.6%
Rise Online
—

Metin2 currently has 9,399 subreddit members; no comparable data is tracked for Rise Online.

Twitch viewers

Metin2
1.4kDown 47%
Rise Online
2.6kUp 16%

Rise Online currently has about 1.9× as many live Twitch viewers as Metin2 — 2,586 vs 1,395.

YouTube subscribers

Metin2
22.6kUp 0.9%
Rise Online
24.5k

Metin2 and Rise Online are nearly even on YouTube subscribers — 22,600 vs 24,500.

How these estimates are made

Metin2

Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise Online

Rise Online is estimated to have 44 – 21k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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