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Head to head

Metin2 vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
June 2017 · 9 years ago

Daily players

3 – 9
1k – 5k

Estimated players

37.5kDown 0.2%
29.8kDown 2.4%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

—

Player activity

Smoothed estimated players over time.

Metin2Pixel Worlds

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.9kUp 1.9%
August 2026~38.2kUp 20%
July 2026~31.7k—

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~30.7kUp 1.1%
August 2026~30.4kDown 0.5%
July 2026~30.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
0Down 100%
Pixel Worlds
181Down 62%

Metin2 currently has 0 peak concurrent Steam players, while Pixel Worlds has 181.

Discord members

Metin2
147kUp 0.2%
Pixel Worlds
62.7kDown 1.4%

Metin2 currently has about 2.3× as many Discord members as Pixel Worlds — 146,966 vs 62,735.

Reddit members

Metin2
9.4kUp 3.4%
Pixel Worlds
4.4kUp 0.9%

Metin2 currently has about 2.2× as many subreddit members as Pixel Worlds — 9,421 vs 4,375.

Twitch viewers

Metin2
386Down 86%
Pixel Worlds
0Down 100%

Metin2 currently has 386 live Twitch viewers, while Pixel Worlds has 0.

YouTube subscribers

Metin2
22.7kUp 1.3%
Pixel Worlds
138k

Pixel Worlds currently has about 6.1× as many YouTube subscribers as Metin2 — 138,000 vs 22,700.

How these estimates are made

Metin2

Metin2 is estimated to have 3 – 9 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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