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Head to head

Metin2 vs Pixel Royale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
November 2018 · 8 years ago

Daily players

5 – 18
No population data

Estimated players

37kDown 5.6%
2

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Perspectives

Player activity

Smoothed estimated players over time.

Metin2Pixel Royale

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.2kUp 2.6%
August 2026~38.2kUp 20%
July 2026~31.7k

Pixel Royale

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2
July 2026~2

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin2
3
Pixel Royale

Metin2 currently has 3 peak concurrent Steam players; no comparable data is tracked for Pixel Royale.

Discord members

Metin2
146.9kUp 0.3%
Pixel Royale

Metin2 currently has 146,916 Discord members; no comparable data is tracked for Pixel Royale.

Reddit members

Metin2
9.3kUp 3.4%
Pixel Royale

Metin2 currently has 9,322 subreddit members; no comparable data is tracked for Pixel Royale.

Twitch viewers

Metin2
1.4kDown 64%
Pixel Royale

Metin2 currently has 1,425 live Twitch viewers; no comparable data is tracked for Pixel Royale.

YouTube subscribers

Metin2
22.6kUp 0.9%
Pixel Royale

Metin2 currently has 22,600 YouTube subscribers; no comparable data is tracked for Pixel Royale.

How these estimates are made

Metin2

Metin2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Royale

Pixel Royale is showing no measurable concurrent players on Steam. Around 950 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.