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Metin 2 vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2006 · 20 years ago
February 2017 · 10 years ago

Daily players

5 – 18
140k – 500k

Estimated players

2.8kDown 4.2%
218.1kDown 1.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Metin 2VRChat

Metin 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.8kDown 7.9%
August 2026~3kUp 41%
July 2026~2.2k

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~220.3kUp 0.5%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Metin 2
4Up 100%
VRChat
61.4kUp 15%

VRChat currently has about 15358× as many peak concurrent Steam players as Metin 2 — 61,433 vs 4.

Reddit members

Metin 2
9.2kUp 3.0%
VRChat
239.6kUp 0.7%

VRChat currently has about 26× as many subreddit members as Metin 2 — 239,552 vs 9,153.

Twitch viewers

Metin 2
1.9kUp 42%
VRChat
9.2kUp 31%

VRChat currently has about 4.9× as many live Twitch viewers as Metin 2 — 9,159 vs 1,873.

Discord members

Metin 2
VRChat
416.1kUp 1.2%

VRChat currently has 416,084 Discord members; no comparable data is tracked for Metin 2.

YouTube subscribers

Metin 2
VRChat
129kUp 1.6%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Metin 2.

How these estimates are made

Metin 2

Metin 2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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