Head to head
Mabinogi vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Mabinogi
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~12.3k | Down 1.2% |
| September 2026 | ~12.5k | Down 2.6% |
| August 2026 | ~12.8k | Up 0.6% |
| July 2026 | ~12.7k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.9k | Up 2.5% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Mabinogi
- 457Down 21%
- The Crew 2
- 291Down 47%
Mabinogi currently has about 1.6× as many peak concurrent Steam players as The Crew 2 — 457 vs 291.
Discord members
- Mabinogi
- 23.7kUp 0.4%
- The Crew 2
- 102kUp 0.5%
The Crew 2 currently has about 4.3× as many Discord members as Mabinogi — 101,956 vs 23,748.
Reddit members
- Mabinogi
- 21.6kUp 0.7%
- The Crew 2
- 22.1kUp 0.5%
Mabinogi and The Crew 2 are nearly even on subreddit members — 21,556 vs 22,064.
Twitch viewers
- Mabinogi
- 31Down 39%
- The Crew 2
- 13Down 80%
Mabinogi currently has about 2.4× as many live Twitch viewers as The Crew 2 — 31 vs 13.
YouTube subscribers
- Mabinogi
- 19.3k
- The Crew 2
- —
Mabinogi currently has 19,300 YouTube subscribers; no comparable data is tracked for The Crew 2.
How these estimates are made
Mabinogi
Mabinogi is estimated to have 1k – 4k players a day. Around 96k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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