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Lords Mobile vs VR Triber

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
October 2017 · 9 years ago

Daily players

2k – 9k
No population data

Estimated players

83.6kDown 0.1%
3

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Lords MobileVR Triber

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
September 2026~83.5kUp 0.3%
August 2026~83.2kUp 0.5%
July 2026~82.8k

VR Triber

Average monthly estimated players
MonthEstimated playersChange
September 2026~3
August 2026~3
July 2026~3

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lords Mobile
1kDown 2.7%
VR Triber

Lords Mobile currently has 1,003 peak concurrent Steam players; no comparable data is tracked for VR Triber.

Discord members

Lords Mobile
269k
VR Triber

Lords Mobile currently has 269,005 Discord members; no comparable data is tracked for VR Triber.

Reddit members

Lords Mobile
24.9kUp 0.5%
VR Triber

Lords Mobile currently has 24,919 subreddit members; no comparable data is tracked for VR Triber.

Twitch viewers

Lords Mobile
3Up 50%
VR Triber

Lords Mobile currently has 3 live Twitch viewers; no comparable data is tracked for VR Triber.

YouTube subscribers

Lords Mobile
168kUp 1.2%
VR Triber

Lords Mobile currently has 168,000 YouTube subscribers; no comparable data is tracked for VR Triber.

How these estimates are made

Lords Mobile

Lords Mobile is estimated to have 2k – 9k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VR Triber

VR Triber is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.