Head to head
Lords Mobile vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~83.1k | Down 0.1% |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~68.9k | |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Lords Mobile
- 750Down 31%
- Viking Rise
- 357Down 57%
Lords Mobile currently has about 2.1× as many peak concurrent Steam players as Viking Rise — 750 vs 357.
Discord members
- Lords Mobile
- 268.8k
- Viking Rise
- 263.3k
Lords Mobile and Viking Rise are nearly even on Discord members — 268,813 vs 263,285.
Reddit members
- Lords Mobile
- 24.8kUp 0.5%
- Viking Rise
- —
Lords Mobile currently has 24,821 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- Lords Mobile
- 4Up 300%
- Viking Rise
- 211Down 80%
Viking Rise currently has about 53× as many live Twitch viewers as Lords Mobile — 211 vs 4.
YouTube subscribers
- Lords Mobile
- 166kUp 1.2%
- Viking Rise
- 112kUp 1.8%
Lords Mobile currently has about 1.5× as many YouTube subscribers as Viking Rise — 166,000 vs 112,000.
How these estimates are made
Lords Mobile
Lords Mobile is estimated to have 3k – 10k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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