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Lords Mobile vs Skyforge

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 10 years ago
April 2017 · 9 years ago

Daily players

3k – 9k
3 – 9

Estimated players

83kUp 0.1%
3.8k

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Lords MobileSkyforge

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
August 2026~83kUp 0.3%
July 2026~82.8k

Skyforge

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.8k
July 2026~3.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lords Mobile
687Down 40%
Skyforge
0

Lords Mobile currently has 687 peak concurrent Steam players, while Skyforge has 0.

Discord members

Lords Mobile
269k
Skyforge

Lords Mobile currently has 268,959 Discord members; no comparable data is tracked for Skyforge.

Reddit members

Lords Mobile
24.7kUp 0.1%
Skyforge
9.4k

Lords Mobile currently has about 2.6× as many subreddit members as Skyforge — 24,724 vs 9,422.

Twitch viewers

Lords Mobile
0
Skyforge

Lords Mobile currently has 0 live Twitch viewers; no comparable data is tracked for Skyforge.

YouTube subscribers

Lords Mobile
164kUp 0.6%
Skyforge
23.9k

Lords Mobile currently has about 6.9× as many YouTube subscribers as Skyforge — 164,000 vs 23,900.

How these estimates are made

Lords Mobile

Lords Mobile is estimated to have 3k – 9k players a day. Around 130k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Skyforge

Skyforge is estimated to have 3 – 9 players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.