Head to head
Lords Mobile vs Sabotaj
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~83.6k | Up 0.1% |
| September 2026 | ~83.5k | Up 0.3% |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
Sabotaj
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~647 | Down 0.2% |
| September 2026 | ~648 | Down 0.3% |
| August 2026 | ~650 | Up 11% |
| July 2026 | ~584 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Lords Mobile
- 1.1kUp 4.8%
- Sabotaj
- 1
Lords Mobile currently has about 1147× as many peak concurrent Steam players as Sabotaj — 1,147 vs 1.
Discord members
- Lords Mobile
- 264.8kDown 1.5%
- Sabotaj
- —
Lords Mobile currently has 264,806 Discord members; no comparable data is tracked for Sabotaj.
Reddit members
- Lords Mobile
- 25.1kUp 0.5%
- Sabotaj
- —
Lords Mobile currently has 25,066 subreddit members; no comparable data is tracked for Sabotaj.
Twitch viewers
- Lords Mobile
- 1Down 98%
- Sabotaj
- —
Lords Mobile currently has 1 live Twitch viewers; no comparable data is tracked for Sabotaj.
YouTube subscribers
- Lords Mobile
- 169kUp 0.6%
- Sabotaj
- 2.5kDown 0.4%
Lords Mobile currently has about 67× as many YouTube subscribers as Sabotaj — 169,000 vs 2,510.
How these estimates are made
Lords Mobile
Lords Mobile is estimated to have 3k – 9k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sabotaj
Sabotaj is estimated to have 3 – 9 players a day. Around 90k – 230k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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