Head to head
Lords Mobile vs RUN ROOMS: VR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~83.5k | Up 0.3% |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
RUN ROOMS: VR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~35 | Up 2.9% |
| August 2026 | ~34 | |
| July 2026 | ~34 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Lords Mobile
- 1.2kUp 13%
- RUN ROOMS: VR
- 1
Lords Mobile currently has about 1240× as many peak concurrent Steam players as RUN ROOMS: VR — 1,240 vs 1.
Discord members
- Lords Mobile
- 269.1k
- RUN ROOMS: VR
- —
Lords Mobile currently has 269,064 Discord members; no comparable data is tracked for RUN ROOMS: VR.
Reddit members
- Lords Mobile
- 24.9kUp 0.5%
- RUN ROOMS: VR
- —
Lords Mobile currently has 24,870 subreddit members; no comparable data is tracked for RUN ROOMS: VR.
Twitch viewers
- Lords Mobile
- 10Up 150%
- RUN ROOMS: VR
- —
Lords Mobile currently has 10 live Twitch viewers; no comparable data is tracked for RUN ROOMS: VR.
YouTube subscribers
- Lords Mobile
- 168kUp 1.8%
- RUN ROOMS: VR
- —
Lords Mobile currently has 168,000 YouTube subscribers; no comparable data is tracked for RUN ROOMS: VR.
How these estimates are made
Lords Mobile
Lords Mobile is estimated to have 3k – 10k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
RUN ROOMS: VR
RUN ROOMS: VR is showing no measurable concurrent players on Steam. Around 11k – 29k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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