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Lords Mobile vs Robocraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
August 2017 · 9 years ago

Daily players

3k – 11k
10 – 35

Estimated players

83.8k
14.9k

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Lords MobileRobocraft

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
September 2026~83.6kUp 0.4%
August 2026~83.2kUp 0.5%
July 2026~82.8k

Robocraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~14.9k
August 2026~14.9kUp 15%
July 2026~13k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lords Mobile
1.2kUp 24%
Robocraft
7Up 40%

Lords Mobile currently has about 177× as many peak concurrent Steam players as Robocraft — 1,241 vs 7.

Discord members

Lords Mobile
269.1k
Robocraft

Lords Mobile currently has 269,129 Discord members; no comparable data is tracked for Robocraft.

Reddit members

Lords Mobile
24.9kUp 0.5%
Robocraft

Lords Mobile currently has 24,878 subreddit members; no comparable data is tracked for Robocraft.

Twitch viewers

Lords Mobile
8
Robocraft
0

Lords Mobile currently has 8 live Twitch viewers, while Robocraft has 0.

YouTube subscribers

Lords Mobile
168kUp 1.2%
Robocraft
31.8k

Lords Mobile currently has about 5.3× as many YouTube subscribers as Robocraft — 168,000 vs 31,800.

How these estimates are made

Lords Mobile

Lords Mobile is estimated to have 3k – 11k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Robocraft

Robocraft is estimated to have 10 – 35 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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