Head to head
Lords Mobile vs Return Alive
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~83.5k | Up 0.3% |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
Return Alive
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~48 | Up 2.1% |
| August 2026 | ~47 | Up 4.4% |
| July 2026 | ~45 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Lords Mobile
- 1kDown 3.0%
- Return Alive
- 0
Lords Mobile currently has 1,008 peak concurrent Steam players, while Return Alive has 0.
Discord members
- Lords Mobile
- 269k
- Return Alive
- —
Lords Mobile currently has 269,001 Discord members; no comparable data is tracked for Return Alive.
Reddit members
- Lords Mobile
- 24.9kUp 0.5%
- Return Alive
- —
Lords Mobile currently has 24,925 subreddit members; no comparable data is tracked for Return Alive.
Twitch viewers
- Lords Mobile
- 0Down 100%
- Return Alive
- —
Lords Mobile currently has 0 live Twitch viewers; no comparable data is tracked for Return Alive.
YouTube subscribers
- Lords Mobile
- 168kUp 1.2%
- Return Alive
- 302Down 0.3%
Lords Mobile currently has about 556× as many YouTube subscribers as Return Alive — 168,000 vs 302.
How these estimates are made
Lords Mobile
Lords Mobile is estimated to have 3k – 11k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Return Alive
Return Alive is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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