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Head to head

LOLBeans.io vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2020 · 6 years ago
July 2015 · 11 years ago

Daily players

5 – 2k
1k – 5k

Estimated players

3.3kDown 2.9%
33.6kUp 4.0%

Available on

  • Browser
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

LOLBeans.ioTrove

LOLBeans.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~3.3kDown 0.3%
September 2026~3.4kDown 0.3%
August 2026~3.4kDown 0.2%
July 2026~3.4k—

Trove

Average monthly estimated players
MonthEstimated playersChange
October 2026~33kUp 1.8%
September 2026~32.4kUp 0.4%
August 2026~32.3kUp 1.5%
July 2026~31.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

LOLBeans.io
13.1kDown 3.6%
Trove
39.9kDown 1.0%

Trove currently has about 3× as many Discord members as LOLBeans.io — 39,936 vs 13,133.

Reddit members

LOLBeans.io
119Up 0.8%
Trove
49.4kUp 0.2%

Trove currently has about 415× as many subreddit members as LOLBeans.io — 49,390 vs 119.

Twitch viewers

LOLBeans.io
0
Trove
13Down 54%

LOLBeans.io currently has 0 live Twitch viewers, while Trove has 13.

YouTube subscribers

LOLBeans.io
5kDown 0.2%
Trove
68.3kUp 6.7%

Trove currently has about 14× as many YouTube subscribers as LOLBeans.io — 68,300 vs 5,020.

Steam concurrent players

LOLBeans.io
—
Trove
314Down 47%

Trove currently has 314 peak concurrent Steam players; no comparable data is tracked for LOLBeans.io.

How these estimates are made

LOLBeans.io

LOLBeans.io is estimated to have 5 – 2k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Trove

Trove is estimated to have 1k – 5k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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