Head to head
JumpFall.io vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
JumpFall.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~15 | |
| September 2026 | ~15 | |
| August 2026 | ~15 | |
| July 2026 | ~15 | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25.7k | Down 1.2% |
| September 2026 | ~26k | Down 0.4% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- JumpFall.io
- 24
- Warface: Clutch
- —
JumpFall.io currently has 24 subreddit members; no comparable data is tracked for Warface: Clutch.
YouTube subscribers
- JumpFall.io
- 123
- Warface: Clutch
- 99.6kDown 0.1%
Warface: Clutch currently has about 810× as many YouTube subscribers as JumpFall.io — 99,600 vs 123.
Steam concurrent players
- JumpFall.io
- —
- Warface: Clutch
- 6Down 25%
Warface: Clutch currently has 6 peak concurrent Steam players; no comparable data is tracked for JumpFall.io.
Discord members
- JumpFall.io
- —
- Warface: Clutch
- 33.5kDown 1.5%
Warface: Clutch currently has 33,456 Discord members; no comparable data is tracked for JumpFall.io.
Twitch viewers
- JumpFall.io
- —
- Warface: Clutch
- 0
Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for JumpFall.io.
How these estimates are made
JumpFall.io
JumpFall.io is estimated to have 1 – 310 players a day. Around 810 – 83k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Warface: Clutch
Warface: Clutch is estimated to have 15 – 53 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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