Head to head
Izanagi Online vs World of Rune

Izanagi Online
~2.3k daily · 520 – 6.7k
Last measured Nov 10, 2026

World of Rune
~210 daily · 49 – 630
Last measured Nov 10, 2026
VerdictIzanagi Online has ~11× World of Rune's daily players (~2.3k vs ~210, as of Nov 10, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
Perspectives
Publishers
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
YouTube subscribers
- Izanagi Online
- 102k
- World of Rune
- —
Izanagi Online currently has 102,000 YouTube subscribers; no comparable data is tracked for World of Rune.
Steam concurrent players
- Izanagi Online
- —
- World of Rune
- 1
World of Rune currently has 1 peak concurrent Steam players; no comparable data is tracked for Izanagi Online.
Discord members
- Izanagi Online
- —
- World of Rune
- 12.6k
World of Rune currently has 12,576 Discord members; no comparable data is tracked for Izanagi Online.
How these estimates are made
Izanagi Online
We estimate that about 2,300 people play Izanagi Online on a typical day (most likely between 520 and 6,700), based on data from Nov 10, 2026. Around 370,000 accounts (between 130,000 and 850,000) have played it at some point. Izanagi Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
World of Rune
We estimate that about 210 people play World of Rune on a typical day (most likely between 49 and 630), based on data from Nov 10, 2026. Around 50,000 accounts (between 17,000 and 120,000) have played it at some point. World of Rune is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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