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Head to head

iRacing vs Ultima Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
September 1997 · 29 years ago

Daily players

2k – 6k
45 – 21k

Estimated players

54.4kUp 0.1%
2.2kUp 0.8%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

iRacingUltima Online

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~54.5kDown 0.2%
August 2026~54.6k
July 2026~54.6k

Ultima Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.2kUp 0.5%
August 2026~2.2kUp 16%
July 2026~1.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
742Down 16%
Ultima Online

iRacing currently has 742 peak concurrent Steam players; no comparable data is tracked for Ultima Online.

Reddit members

iRacing
244kUp 0.8%
Ultima Online
18.1kUp 1.2%

iRacing currently has about 13× as many subreddit members as Ultima Online — 243,966 vs 18,119.

Twitch viewers

iRacing
1.8kDown 22%
Ultima Online
77Down 44%

iRacing currently has about 23× as many live Twitch viewers as Ultima Online — 1,790 vs 77.

YouTube subscribers

iRacing
286kUp 0.4%
Ultima Online
3.7kUp 1.1%

iRacing currently has about 77× as many YouTube subscribers as Ultima Online — 286,000 vs 3,720.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ultima Online

Ultima Online is estimated to have 45 – 21k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.