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Head to head

iRacing vs SoulWorker

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
April 2016 · 11 years ago

Daily players

2k – 8k
490 – 2k

Estimated players

56.3kUp 1.4%
3kUp 1.8%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

iRacingSoulWorker

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.4kUp 0.4%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

SoulWorker

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.9kUp 2.6%
September 2026~2.9kUp 3.1%
August 2026~2.8kUp 0.6%
July 2026~2.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
741Down 17%
SoulWorker
175Down 20%

iRacing currently has about 4.2× as many peak concurrent Steam players as SoulWorker — 741 vs 175.

Reddit members

iRacing
247.2kUp 0.7%
SoulWorker
6.9k

iRacing currently has about 36× as many subreddit members as SoulWorker — 247,226 vs 6,887.

Twitch viewers

iRacing
1.3kDown 53%
SoulWorker
1Down 96%

iRacing currently has about 1257× as many live Twitch viewers as SoulWorker — 1,257 vs 1.

YouTube subscribers

iRacing
289kUp 0.3%
SoulWorker
—

iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for SoulWorker.

Discord members

iRacing
—
SoulWorker
2.9kUp 1.0%

SoulWorker currently has 2,858 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SoulWorker

SoulWorker is estimated to have 490 – 2k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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