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Head to head

Ink Shadow: Zero vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2026 · 4 months ago
October 2018 · 8 years ago

Daily players

18 – 62
20 – 71

Estimated players

15Up 11%
26.2kUp 0.2%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Ink Shadow: ZeroWarface: Clutch

Ink Shadow: Zero

Average monthly estimated players
MonthEstimated playersChange
September 2026~15Up 7.1%
August 2026~14
July 2026~14

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~26.1kDown 0.2%
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ink Shadow: Zero
6Up 20%
Warface: Clutch
5Down 29%

Ink Shadow: Zero currently has about 1.2× as many peak concurrent Steam players as Warface: Clutch — 6 vs 5.

Discord members

Ink Shadow: Zero
Warface: Clutch
34kDown 1.7%

Warface: Clutch currently has 33,971 Discord members; no comparable data is tracked for Ink Shadow: Zero.

Twitch viewers

Ink Shadow: Zero
Warface: Clutch
0Down 100%

Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for Ink Shadow: Zero.

YouTube subscribers

Ink Shadow: Zero
Warface: Clutch
99.7kDown 0.1%

Warface: Clutch currently has 99,700 YouTube subscribers; no comparable data is tracked for Ink Shadow: Zero.

How these estimates are made

Ink Shadow: Zero

Ink Shadow: Zero is estimated to have 18 – 62 players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface: Clutch

Warface: Clutch is estimated to have 20 – 71 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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