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Head to head

I will eat you vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 8k

Estimated players

29
69.1kDown 0.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

I will eat youViking Rise

I will eat you

Average monthly estimated players
MonthEstimated playersChange
September 2026~30Up 3.4%
August 2026~29
July 2026~29

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

I will eat you
0
Viking Rise
599Down 19%

I will eat you currently has 0 peak concurrent Steam players, while Viking Rise has 599.

Discord members

I will eat you
Viking Rise
263.1k

Viking Rise currently has 263,115 Discord members; no comparable data is tracked for I will eat you.

Twitch viewers

I will eat you
Viking Rise
85Up 1317%

Viking Rise currently has 85 live Twitch viewers; no comparable data is tracked for I will eat you.

YouTube subscribers

I will eat you
Viking Rise
113kUp 1.8%

Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for I will eat you.

How these estimates are made

I will eat you

I will eat you is showing no measurable concurrent players on Steam. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 8k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.