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Head to head

Hyper Universe vs Skate.

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2018 · 9 years ago
September 2025 · 1 year ago

Daily players

No population data
13k – 46k

Estimated players

179
48.8kDown 6.9%

Available on

  • Windows
  • Xbox
  • Windows
  • PlayStation
  • Xbox

Publishers

—

Player activity

Smoothed estimated players over time.

Hyper UniverseSkate.

Hyper Universe

Average monthly estimated players
MonthEstimated playersChange
October 2026~179Down 0.6%
September 2026~180
August 2026~180Up 0.6%
July 2026~179—

Skate.

Average monthly estimated players
MonthEstimated playersChange
October 2026~48kDown 3.6%
September 2026~49.8kDown 3.2%
August 2026~51.5kDown 0.7%
July 2026~51.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Hyper Universe
0
Skate.
31Down 3.1%

Hyper Universe currently has 0 live Twitch viewers, while Skate. has 31.

Steam concurrent players

Hyper Universe
—
Skate.
3.5kUp 25%

Skate. currently has 3,487 peak concurrent Steam players; no comparable data is tracked for Hyper Universe.

Discord members

Hyper Universe
—
Skate.
141.6kDown 0.1%

Skate. currently has 141,624 Discord members; no comparable data is tracked for Hyper Universe.

How these estimates are made

Hyper Universe

Hyper Universe is showing no measurable concurrent players on Steam. Around 46k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Skate.

Skate. is estimated to have 13k – 46k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.