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Head to head

Horizon Steel Frontiers vs iRacing

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
August 2008 · 18 years ago

Daily players

No population data
2k – 7k

Estimated players

791Up 0.1%
54.7kDown 0.1%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Horizon Steel FrontiersiRacing

Horizon Steel Frontiers

Average monthly estimated players
MonthEstimated playersChange
August 2026~791Up 0.3%
July 2026~789

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.5k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Horizon Steel Frontiers
7.9kUp 0.1%
iRacing
286k

iRacing currently has about 36× as many YouTube subscribers as Horizon Steel Frontiers — 286,000 vs 7,910.

Steam concurrent players

Horizon Steel Frontiers
iRacing
632Down 37%

iRacing currently has 632 peak concurrent Steam players; no comparable data is tracked for Horizon Steel Frontiers.

Reddit members

Horizon Steel Frontiers
iRacing
243kUp 0.2%

iRacing currently has 242,977 subreddit members; no comparable data is tracked for Horizon Steel Frontiers.

Twitch viewers

Horizon Steel Frontiers
iRacing
996Down 66%

iRacing currently has 996 live Twitch viewers; no comparable data is tracked for Horizon Steel Frontiers.

How these estimates are made

Horizon Steel Frontiers

Horizon Steel Frontiers is estimated to have 17 – 8k players a day. Around 8k – 810k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.