Head to head
Holdfast: Nations At War vs Metin2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Categories
Player activity
Smoothed estimated players over time.
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.5k | |
| July 2026 | ~39.4k | — |
Metin2
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~38.3k | Up 21% |
| July 2026 | ~31.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Holdfast: Nations At War
- 913Down 12%
- Metin2
- 3
Holdfast: Nations At War currently has about 304× as many peak concurrent Steam players as Metin2 — 913 vs 3.
Discord members
- Holdfast: Nations At War
- 111.4kUp 0.2%
- Metin2
- 146.3kUp 0.3%
Metin2 currently has about 1.3× as many Discord members as Holdfast: Nations At War — 146,279 vs 111,385.
Reddit members
- Holdfast: Nations At War
- 24.7kUp 0.3%
- Metin2
- 9kUp 0.6%
Holdfast: Nations At War currently has about 2.8× as many subreddit members as Metin2 — 24,656 vs 8,957.
Twitch viewers
- Holdfast: Nations At War
- 179Up 326%
- Metin2
- 4.2kDown 31%
Metin2 currently has about 23× as many live Twitch viewers as Holdfast: Nations At War — 4,182 vs 179.
YouTube subscribers
- Holdfast: Nations At War
- 28k
- Metin2
- 22.4k
Holdfast: Nations At War currently has about 1.3× as many YouTube subscribers as Metin2 — 28,000 vs 22,400.
How these estimates are made
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 9k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Metin2
Metin2 is estimated to have 8 – 26 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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