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Head to head

Highrise vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
March 2023 · 4 years ago

Daily players

880 – 3k
2k – 7k

Estimated players

38.2kUp 0.2%
69.5kUp 0.5%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS

Perspectives

Categories

Developers

Publishers

Player activity

Smoothed estimated players over time.

HighriseViking Rise

Highrise

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.1kUp 0.3%
August 2026~37.9k
July 2026~38k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.3kUp 0.5%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
272Up 38%
Viking Rise
829Up 5.5%

Viking Rise currently has about 3× as many peak concurrent Steam players as Highrise — 829 vs 272.

Discord members

Highrise
173.7k
Viking Rise
263.3k

Viking Rise currently has about 1.5× as many Discord members as Highrise — 263,293 vs 173,696.

YouTube subscribers

Highrise
16.5kUp 0.6%
Viking Rise
112kUp 0.9%

Viking Rise currently has about 6.8× as many YouTube subscribers as Highrise — 112,000 vs 16,500.

Twitch viewers

Highrise
Viking Rise
0Down 100%

Viking Rise currently has 0 live Twitch viewers; no comparable data is tracked for Highrise.

How these estimates are made

Highrise

Highrise is estimated to have 880 – 3k players a day. Around 12k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.