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Head to head

HiberWorld vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
October 2018 · 8 years ago

Daily players

No population data
23 – 79

Estimated players

4.6kDown 0.2%
25.8kDown 1.7%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

HiberWorldWarface: Clutch

HiberWorld

Average monthly estimated players
MonthEstimated playersChange
October 2026~4.6k
September 2026~4.6k
August 2026~4.6kUp 14%
July 2026~4k—

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
October 2026~25.9kDown 0.3%
September 2026~26kDown 0.4%
August 2026~26.1kUp 11%
July 2026~23.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

HiberWorld
16.7k
Warface: Clutch
33.2kDown 1.5%

Warface: Clutch currently has about 2× as many Discord members as HiberWorld — 33,236 vs 16,701.

YouTube subscribers

HiberWorld
11.7k
Warface: Clutch
99.5kDown 0.1%

Warface: Clutch currently has about 8.5× as many YouTube subscribers as HiberWorld — 99,500 vs 11,700.

Steam concurrent players

HiberWorld
—
Warface: Clutch
6Up 50%

Warface: Clutch currently has 6 peak concurrent Steam players; no comparable data is tracked for HiberWorld.

Twitch viewers

HiberWorld
—
Warface: Clutch
0Down 100%

Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for HiberWorld.

How these estimates are made

HiberWorld

HiberWorld is estimated to have 7 – 3k players a day. Around 4k – 390k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 23 – 79 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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