Head to head
HeroSmash vs Lords Mobile
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
HeroSmash
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5.7k | |
| September 2026 | ~5.7k | Up 0.1% |
| August 2026 | ~5.7k | |
| July 2026 | ~5.7k | — |
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~83.5k | |
| September 2026 | ~83.5k | Up 0.3% |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- HeroSmash
- 57.3k
- Lords Mobile
- 168kUp 0.6%
Lords Mobile currently has about 2.9× as many YouTube subscribers as HeroSmash — 168,000 vs 57,300.
Steam concurrent players
- HeroSmash
- —
- Lords Mobile
- 999Down 20%
Lords Mobile currently has 999 peak concurrent Steam players; no comparable data is tracked for HeroSmash.
Discord members
- HeroSmash
- —
- Lords Mobile
- 268.9k
Lords Mobile currently has 268,887 Discord members; no comparable data is tracked for HeroSmash.
Reddit members
- HeroSmash
- —
- Lords Mobile
- 25kUp 0.5%
Lords Mobile currently has 24,967 subreddit members; no comparable data is tracked for HeroSmash.
Twitch viewers
- HeroSmash
- —
- Lords Mobile
- 0Down 100%
Lords Mobile currently has 0 live Twitch viewers; no comparable data is tracked for HeroSmash.
How these estimates are made
HeroSmash
HeroSmash is estimated to have 55 – 26k players a day. Around 23k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Lords Mobile
Lords Mobile is estimated to have 3k – 9k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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