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Head to head

Heroes of Dire vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2016 · 10 years ago
October 2018 · 8 years ago

Daily players

3 – 9
13 – 44

Estimated players

22
26.2kDown 0.9%

Available on

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Heroes of DireWarface: Clutch

Heroes of Dire

Average monthly estimated players
MonthEstimated playersChange
September 2026~22
August 2026~22Up 22%
July 2026~18

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~25.9kDown 0.8%
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Heroes of Dire
0Down 100%
Warface: Clutch
7Up 133%

Heroes of Dire currently has 0 peak concurrent Steam players, while Warface: Clutch has 7.

Discord members

Heroes of Dire
Warface: Clutch
34kDown 1.6%

Warface: Clutch currently has 33,981 Discord members; no comparable data is tracked for Heroes of Dire.

Twitch viewers

Heroes of Dire
Warface: Clutch
0Down 100%

Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for Heroes of Dire.

YouTube subscribers

Heroes of Dire
Warface: Clutch
99.7kDown 0.1%

Warface: Clutch currently has 99,700 YouTube subscribers; no comparable data is tracked for Heroes of Dire.

How these estimates are made

Heroes of Dire

Heroes of Dire is estimated to have 3 – 9 players a day. Around 7k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface: Clutch

Warface: Clutch is estimated to have 13 – 44 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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