Head to head
Hellborne vs Swords of Legends Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Hellborne
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~17 | Down 5.6% |
| August 2026 | ~18 | |
| July 2026 | ~18 | — |
Swords of Legends Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.9k | |
| August 2026 | ~1.9k | Up 12% |
| July 2026 | ~1.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Hellborne
- 174
- Swords of Legends Online
- 6.9kDown 0.1%
Swords of Legends Online currently has about 40× as many YouTube subscribers as Hellborne — 6,930 vs 174.
Steam concurrent players
- Hellborne
- —
- Swords of Legends Online
- 0
Swords of Legends Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Hellborne.
Reddit members
- Hellborne
- —
- Swords of Legends Online
- 6.4k
Swords of Legends Online currently has 6,373 subreddit members; no comparable data is tracked for Hellborne.
How these estimates are made
Hellborne
Hellborne is estimated to have 2 – 750 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Swords of Legends Online
Swords of Legends Online is showing no measurable concurrent players on Steam. Around 130k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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