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Head to head

Heavy Metal Machines vs Raid Land

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2018 · 8 years ago
May 2020 · 6 years ago

Daily players

No population data
No population data

Estimated players

417
35.2k

Available on

  • Windows
  • PlayStation
  • Xbox
  • Browser
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Heavy Metal MachinesRaid Land

Heavy Metal Machines

Average monthly estimated players
MonthEstimated playersChange
September 2026~418
August 2026~418
July 2026~418

Raid Land

Average monthly estimated players
MonthEstimated playersChange
September 2026~35.1k
August 2026~35.1k
July 2026~35.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Heavy Metal Machines
1
Raid Land
0

Heavy Metal Machines currently has 1 peak concurrent Steam players, while Raid Land has 0.

Reddit members

Heavy Metal Machines
222Up 0.5%
Raid Land
575Up 0.2%

Raid Land currently has about 2.6× as many subreddit members as Heavy Metal Machines — 575 vs 222.

Discord members

Heavy Metal Machines
Raid Land
163.5k

Raid Land currently has 163,518 Discord members; no comparable data is tracked for Heavy Metal Machines.

YouTube subscribers

Heavy Metal Machines
Raid Land
16.4k

Raid Land currently has 16,400 YouTube subscribers; no comparable data is tracked for Heavy Metal Machines.

How these estimates are made

Heavy Metal Machines

Heavy Metal Machines is showing no measurable concurrent players on Steam. Around 90k – 230k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.