Head to head
Hay Day vs Will to Live Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Hay Day
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~366.5k | Up 0.9% |
| October 2026 | ~363.3k | Up 1.3% |
| September 2026 | ~358.5k | Up 0.8% |
| August 2026 | ~355.6k | Up 1.3% |
| July 2026 | ~351k | — |
Will to Live Online
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~2.7k | Up 0.8% |
| October 2026 | ~2.6k | Up 0.5% |
| September 2026 | ~2.6k | Down 2.1% |
| August 2026 | ~2.7k | Up 0.1% |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Hay Day
- 197.6kUp 1.8%
- Will to Live Online
- 567Up 0.2%
Hay Day currently has about 349× as many subreddit members as Will to Live Online — 197,630 vs 567.
Twitch viewers
- Hay Day
- 12Down 69%
- Will to Live Online
- 2Down 71%
Hay Day currently has about 6× as many live Twitch viewers as Will to Live Online — 12 vs 2.
YouTube subscribers
- Hay Day
- 3.1mUp 1.6%
- Will to Live Online
- 3.4kUp 0.3%
Hay Day currently has about 926× as many YouTube subscribers as Will to Live Online — 3,140,000 vs 3,390.
Steam concurrent players
- Hay Day
- —
- Will to Live Online
- 497Down 43%
Will to Live Online currently has 497 peak concurrent Steam players; no comparable data is tracked for Hay Day.
How these estimates are made
Hay Day
Hay Day is estimated to have 160 – 73k players a day. Around 56k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Will to Live Online
Will to Live Online is estimated to have 3k – 9k players a day. Around 340k – 860k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


