Head to head
Guild Wars vs Venge.io
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
Player activity
Smoothed estimated players over time.
Guild Wars
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~28k | Up 4.8% |
| July 2026 | ~26.7k | — |
Venge.io
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~22.8k | |
| July 2026 | ~22.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Guild Wars
- 65.3kUp 1.0%
- Venge.io
- 938
Guild Wars currently has about 70× as many subreddit members as Venge.io — 65,285 vs 938.
YouTube subscribers
- Guild Wars
- 215kUp 0.9%
- Venge.io
- —
Guild Wars currently has 215,000 YouTube subscribers; no comparable data is tracked for Venge.io.
Discord members
- Guild Wars
- —
- Venge.io
- 112.1k
Venge.io currently has 112,060 Discord members; no comparable data is tracked for Guild Wars.
Twitch viewers
- Guild Wars
- —
- Venge.io
- 0
Venge.io currently has 0 live Twitch viewers; no comparable data is tracked for Guild Wars.
How these estimates are made
Guild Wars
Guild Wars is showing no measurable concurrent players on Steam. Around 450 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Venge.io
Venge.io is estimated to have 14 – 6k players a day. Around 7k – 730k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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