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Head to head

Guild Wars vs Maximum Velocity

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2005 · 21 years ago
October 2023 · 3 years ago

Daily players

No population data
No population data

Estimated players

28.6k
75Up 0.5%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Guild WarsMaximum Velocity

Guild Wars

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.5kUp 1.6%
August 2026~28kUp 5.0%
July 2026~26.7k

Maximum Velocity

Average monthly estimated players
MonthEstimated playersChange
September 2026~78Down 1.3%
August 2026~79Down 1.3%
July 2026~80

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Guild Wars
66.6kUp 1.9%
Maximum Velocity

Guild Wars currently has 66,628 subreddit members; no comparable data is tracked for Maximum Velocity.

YouTube subscribers

Guild Wars
219kUp 1.9%
Maximum Velocity

Guild Wars currently has 219,000 YouTube subscribers; no comparable data is tracked for Maximum Velocity.

Steam concurrent players

Guild Wars
Maximum Velocity
0

Maximum Velocity currently has 0 peak concurrent Steam players; no comparable data is tracked for Guild Wars.

Discord members

Guild Wars
Maximum Velocity
319Up 0.3%

Maximum Velocity currently has 319 Discord members; no comparable data is tracked for Guild Wars.

How these estimates are made

Guild Wars

Guild Wars is showing no measurable concurrent players on Steam. Around 450 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Maximum Velocity

Maximum Velocity is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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