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Head to head

Guild Wars 2 vs Z World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2012 · 14 years ago
June 2023 · 3 years ago

Daily players

14k – 49k
No population data

Estimated players

86k
1

Available on

  • Windows
  • macOS
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Guild Wars 2Z World

Guild Wars 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~86.5kUp 1.2%
August 2026~85.5kUp 14%
July 2026~75.2k

Z World

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026~1

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars 2
5.5kUp 0.5%
Z World

Guild Wars 2 currently has 5,525 peak concurrent Steam players; no comparable data is tracked for Z World.

Discord members

Guild Wars 2
47.7kDown 0.2%
Z World

Guild Wars 2 currently has 47,732 Discord members; no comparable data is tracked for Z World.

Reddit members

Guild Wars 2
427.9kUp 0.5%
Z World

Guild Wars 2 currently has 427,887 subreddit members; no comparable data is tracked for Z World.

Twitch viewers

Guild Wars 2
3.2kUp 84%
Z World

Guild Wars 2 currently has 3,225 live Twitch viewers; no comparable data is tracked for Z World.

YouTube subscribers

Guild Wars 2
219kUp 1.9%
Z World
3

Guild Wars 2 currently has about 73000× as many YouTube subscribers as Z World — 219,000 vs 3.

How these estimates are made

Guild Wars 2

Guild Wars 2 is estimated to have 14k – 49k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Z World

Z World is showing no measurable concurrent players on Steam. Around 100 – 260 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.