Head to head
Guild Wars 2 vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.4k | Up 1.1% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 4.5% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Guild Wars 2
- 6.7kUp 0.4%
- Runes of Magic
- 158Up 4.6%
Guild Wars 2 currently has about 42× as many peak concurrent Steam players as Runes of Magic — 6,680 vs 158.
Discord members
- Guild Wars 2
- 47.8k
- Runes of Magic
- 3.8k
Guild Wars 2 currently has about 12× as many Discord members as Runes of Magic — 47,751 vs 3,842.
Reddit members
- Guild Wars 2
- 427.7kUp 0.5%
- Runes of Magic
- 638Up 2.2%
Guild Wars 2 currently has about 670× as many subreddit members as Runes of Magic — 427,655 vs 638.
Twitch viewers
- Guild Wars 2
- 17.7kUp 888%
- Runes of Magic
- 1
Guild Wars 2 currently has about 17691× as many live Twitch viewers as Runes of Magic — 17,691 vs 1.
YouTube subscribers
- Guild Wars 2
- 219kUp 1.9%
- Runes of Magic
- 4.8kUp 0.2%
Guild Wars 2 currently has about 45× as many YouTube subscribers as Runes of Magic — 219,000 vs 4,850.
How these estimates are made
Guild Wars 2
Guild Wars 2 is estimated to have 14k – 50k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 390 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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