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Head to head

Guild Wars 2 vs RiotZ

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2012 · 14 years ago
June 2017 · 9 years ago

Daily players

13k – 44k
No population data

Estimated players

84.5kDown 1.3%
2

Available on

  • Windows
  • macOS
  • Windows

Player activity

Smoothed estimated players over time.

Guild Wars 2RiotZ

Guild Wars 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~84.8kDown 1.7%
September 2026~86.2kUp 0.9%
August 2026~85.5kUp 14%
July 2026~75.2k—

RiotZ

Average monthly estimated players
MonthEstimated playersChange
October 2026~2
September 2026~2
August 2026~2Down 33%
July 2026~3—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars 2
5kDown 8.8%
RiotZ
0

Guild Wars 2 currently has 5,006 peak concurrent Steam players, while RiotZ has 0.

Discord members

Guild Wars 2
47.6kDown 0.4%
RiotZ
—

Guild Wars 2 currently has 47,615 Discord members; no comparable data is tracked for RiotZ.

Reddit members

Guild Wars 2
428.7kUp 0.4%
RiotZ
—

Guild Wars 2 currently has 428,657 subreddit members; no comparable data is tracked for RiotZ.

Twitch viewers

Guild Wars 2
534Down 68%
RiotZ
—

Guild Wars 2 currently has 534 live Twitch viewers; no comparable data is tracked for RiotZ.

YouTube subscribers

Guild Wars 2
219kUp 0.9%
RiotZ
—

Guild Wars 2 currently has 219,000 YouTube subscribers; no comparable data is tracked for RiotZ.

How these estimates are made

Guild Wars 2

Guild Wars 2 is estimated to have 13k – 44k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RiotZ

RiotZ is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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