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Head to head

Guild Wars 2 vs Piffsy

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2012 · 14 years ago
August 2021 · 5 years ago

Daily players

17k – 59k
No population data

Estimated players

86.3kUp 0.7%
4

Available on

  • Windows
  • macOS
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Guild Wars 2Piffsy

Guild Wars 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~86.5kUp 1.1%
August 2026~85.5kUp 14%
July 2026~75.2k

Piffsy

Average monthly estimated players
MonthEstimated playersChange
September 2026~4
August 2026~4
July 2026~4

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars 2
5.5kDown 7.9%
Piffsy
0Down 100%

Guild Wars 2 currently has 5,527 peak concurrent Steam players, while Piffsy has 0.

Discord members

Guild Wars 2
47.7kDown 0.2%
Piffsy

Guild Wars 2 currently has 47,703 Discord members; no comparable data is tracked for Piffsy.

Reddit members

Guild Wars 2
428.1kUp 0.5%
Piffsy

Guild Wars 2 currently has 428,060 subreddit members; no comparable data is tracked for Piffsy.

Twitch viewers

Guild Wars 2
2.4kUp 15%
Piffsy

Guild Wars 2 currently has 2,385 live Twitch viewers; no comparable data is tracked for Piffsy.

YouTube subscribers

Guild Wars 2
219kUp 1.9%
Piffsy

Guild Wars 2 currently has 219,000 YouTube subscribers; no comparable data is tracked for Piffsy.

How these estimates are made

Guild Wars 2

Guild Wars 2 is estimated to have 17k – 59k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Piffsy

Piffsy is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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