Head to head
Guild Wars 2 vs İstanbul Kıyamet Vakti
Side by side
Values shared by both games are highlighted.
Player activity
Smoothed estimated players over time.
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.4k | Up 1.1% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
İstanbul Kıyamet Vakti
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~65 | |
| August 2026 | ~65 | |
| July 2026 | ~65 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Guild Wars 2
- 3.6kDown 35%
- İstanbul Kıyamet Vakti
- —
Guild Wars 2 currently has 3,551 peak concurrent Steam players; no comparable data is tracked for İstanbul Kıyamet Vakti.
Discord members
- Guild Wars 2
- 47.7kDown 0.2%
- İstanbul Kıyamet Vakti
- —
Guild Wars 2 currently has 47,717 Discord members; no comparable data is tracked for İstanbul Kıyamet Vakti.
Reddit members
- Guild Wars 2
- 427.9kUp 0.5%
- İstanbul Kıyamet Vakti
- —
Guild Wars 2 currently has 427,912 subreddit members; no comparable data is tracked for İstanbul Kıyamet Vakti.
Twitch viewers
- Guild Wars 2
- 3.2kUp 84%
- İstanbul Kıyamet Vakti
- 0
Guild Wars 2 currently has 3,225 live Twitch viewers, while İstanbul Kıyamet Vakti has 0.
YouTube subscribers
- Guild Wars 2
- 219kUp 1.9%
- İstanbul Kıyamet Vakti
- 647
Guild Wars 2 currently has about 338× as many YouTube subscribers as İstanbul Kıyamet Vakti — 219,000 vs 647.
How these estimates are made
Guild Wars 2
Guild Wars 2 is estimated to have 14k – 49k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
İstanbul Kıyamet Vakti
İstanbul Kıyamet Vakti is estimated to have 4 – 2k players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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