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Head to head

Grind Hero vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2025 · 1 year ago
March 2023 · 4 years ago

Daily players

190 – 680
2k – 7k

Estimated players

1.5kDown 4.1%
69.3kDown 0.2%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Grind HeroViking Rise

Grind Hero

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.5kDown 1.1%
August 2026~1.5kDown 1.6%
July 2026~1.6k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Grind Hero
85Up 6.3%
Viking Rise
789Up 13%

Viking Rise currently has about 9.3× as many peak concurrent Steam players as Grind Hero — 789 vs 85.

Discord members

Grind Hero
5.6kUp 0.7%
Viking Rise
263.2k

Viking Rise currently has about 47× as many Discord members as Grind Hero — 263,151 vs 5,603.

Twitch viewers

Grind Hero
0
Viking Rise
6Down 98%

Grind Hero currently has 0 live Twitch viewers, while Viking Rise has 6.

YouTube subscribers

Grind Hero
972Up 2.5%
Viking Rise
112kUp 0.9%

Viking Rise currently has about 115× as many YouTube subscribers as Grind Hero — 112,000 vs 972.

How these estimates are made

Grind Hero

Grind Hero is estimated to have 190 – 680 players a day. Around 9k – 24k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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