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Head to head

Gray Zone Warfare vs RockShot

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
June 2018 · 8 years ago

Daily players

19k – 68k
No population data

Estimated players

221.7k
35

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Gray Zone WarfareRockShot

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
October 2026~218.6kUp 0.4%
September 2026~217.8kDown 0.4%
August 2026~218.7kDown 0.2%
July 2026~219.1k—

RockShot

Average monthly estimated players
MonthEstimated playersChange
October 2026~36Up 2.9%
September 2026~35
August 2026~35Up 17%
July 2026~30—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
6.3kUp 266%
RockShot
0

Gray Zone Warfare currently has 6,282 peak concurrent Steam players, while RockShot has 0.

Discord members

Gray Zone Warfare
152.4k
RockShot
—

Gray Zone Warfare currently has 152,444 Discord members; no comparable data is tracked for RockShot.

Twitch viewers

Gray Zone Warfare
1.3kUp 1554%
RockShot
—

Gray Zone Warfare currently has 1,307 live Twitch viewers; no comparable data is tracked for RockShot.

YouTube subscribers

Gray Zone Warfare
1.6m
RockShot
—

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for RockShot.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 19k – 68k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RockShot

RockShot is showing no measurable concurrent players on Steam. Around 12k – 30k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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