Head to head
Grand Chase Classic vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Grand Chase Classic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~16k | Up 3.4% |
| August 2026 | ~15.4k | Up 3.6% |
| July 2026 | ~14.9k | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~26k | Down 0.3% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Grand Chase Classic
- 5.4kUp 22%
- Warface: Clutch
- 7Down 13%
Grand Chase Classic currently has about 768× as many peak concurrent Steam players as Warface: Clutch — 5,376 vs 7.
Discord members
- Grand Chase Classic
- 37.8kUp 2.8%
- Warface: Clutch
- 33.6kDown 1.6%
Grand Chase Classic and Warface: Clutch are nearly even on Discord members — 37,777 vs 33,613.
Twitch viewers
- Grand Chase Classic
- 259Down 20%
- Warface: Clutch
- 0Down 100%
Grand Chase Classic currently has 259 live Twitch viewers, while Warface: Clutch has 0.
YouTube subscribers
- Grand Chase Classic
- 5.9kUp 2.6%
- Warface: Clutch
- 99.6kDown 0.1%
Warface: Clutch currently has about 17× as many YouTube subscribers as Grand Chase Classic — 99,600 vs 5,900.
How these estimates are made
Grand Chase Classic
Grand Chase Classic is estimated to have 13k – 47k players a day. Around 450k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 18 – 62 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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