Head to head
Gloria Victis vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Gloria Victis
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.4k | Down 5.9% |
| August 2026 | ~2.5k | Down 7.4% |
| July 2026 | ~2.7k | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 3.4% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Gloria Victis
- 312Down 63%
- Runes of Magic
- 69Down 47%
Gloria Victis currently has about 4.5× as many peak concurrent Steam players as Runes of Magic — 312 vs 69.
Reddit members
- Gloria Victis
- 4kUp 0.6%
- Runes of Magic
- 641Up 1.9%
Gloria Victis currently has about 6.3× as many subreddit members as Runes of Magic — 4,029 vs 641.
Twitch viewers
- Gloria Victis
- 0Down 100%
- Runes of Magic
- 0Down 100%
Gloria Victis currently has 0 live Twitch viewers, while Runes of Magic has 0.
YouTube subscribers
- Gloria Victis
- 5kUp 0.2%
- Runes of Magic
- 4.8k
Gloria Victis and Runes of Magic are nearly even on YouTube subscribers — 5,010 vs 4,850.
Discord members
- Gloria Victis
- —
- Runes of Magic
- 3.8kDown 0.1%
Runes of Magic currently has 3,840 Discord members; no comparable data is tracked for Gloria Victis.
How these estimates are made
Gloria Victis
Gloria Victis is estimated to have 1k – 5k players a day. Around 230k – 600k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 390 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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