Head to head
FusionFall Retro vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
FusionFall Retro
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2 | Down 33% |
| August 2026 | ~3 | Up 200% |
| July 2026 | ~1 | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~378.2k | Down 15% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- FusionFall Retro
- 27Up 69%
- Palworld
- 5.1kDown 76%
Palworld currently has about 188× as many live Twitch viewers as FusionFall Retro — 5,089 vs 27.
Steam concurrent players
- FusionFall Retro
- —
- Palworld
- 123kDown 72%
Palworld currently has 122,998 peak concurrent Steam players; no comparable data is tracked for FusionFall Retro.
Discord members
- FusionFall Retro
- —
- Palworld
- 316.7kUp 2.5%
Palworld currently has 316,652 Discord members; no comparable data is tracked for FusionFall Retro.
Reddit members
- FusionFall Retro
- —
- Palworld
- 892.7kUp 3.6%
Palworld currently has 892,712 subreddit members; no comparable data is tracked for FusionFall Retro.
YouTube subscribers
- FusionFall Retro
- —
- Palworld
- 612kUp 1.5%
Palworld currently has 612,000 YouTube subscribers; no comparable data is tracked for FusionFall Retro.
How these estimates are made
FusionFall Retro
FusionFall Retro is estimated to have 27 – 13k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Palworld
Palworld is estimated to have 340k – 1m players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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