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Head to head

Frontline 1942 vs Metin2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2023 · 3 years ago
December 2006 · 20 years ago

Daily players

85 – 300
8 – 26

Estimated players

2.7kDown 0.1%
37.7kUp 0.4%

Available on

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Frontline 1942Metin2

Frontline 1942

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.7kUp 0.6%
July 2026~2.7k

Metin2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.2kUp 21%
July 2026~31.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Frontline 1942
33Down 33%
Metin2
4Up 33%

Frontline 1942 currently has about 8.3× as many peak concurrent Steam players as Metin2 — 33 vs 4.

Discord members

Frontline 1942
12.4kUp 1.0%
Metin2
146.4kUp 0.7%

Metin2 currently has about 12× as many Discord members as Frontline 1942 — 146,446 vs 12,414.

Reddit members

Frontline 1942
Metin2
9kUp 2.1%

Metin2 currently has 9,004 subreddit members; no comparable data is tracked for Frontline 1942.

Twitch viewers

Frontline 1942
Metin2
3kUp 130%

Metin2 currently has 2,972 live Twitch viewers; no comparable data is tracked for Frontline 1942.

YouTube subscribers

Frontline 1942
Metin2
22.4k

Metin2 currently has 22,400 YouTube subscribers; no comparable data is tracked for Frontline 1942.

How these estimates are made

Frontline 1942

Frontline 1942 is estimated to have 85 – 300 players a day. Around 35k – 88k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin2

Metin2 is estimated to have 8 – 26 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.