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Head to head

FreeStyle Street Basketball vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2007 · 19 years ago
March 2023 · 3 years ago

Daily players

66 – 31k
2k – 7k

Estimated players

9Up 10%
69.3kUp 0.6%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

FreeStyle Street BasketballViking Rise

FreeStyle Street Basketball

Average monthly estimated players
MonthEstimated playersChange
August 2026~7Up 17%
July 2026~6

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~69kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

FreeStyle Street Basketball
12Down 68%
Viking Rise
1Down 100%

FreeStyle Street Basketball currently has about 12× as many live Twitch viewers as Viking Rise — 12 vs 1.

Steam concurrent players

FreeStyle Street Basketball
Viking Rise
485Down 42%

Viking Rise currently has 485 peak concurrent Steam players; no comparable data is tracked for FreeStyle Street Basketball.

Discord members

FreeStyle Street Basketball
Viking Rise
263.3k

Viking Rise currently has 263,340 Discord members; no comparable data is tracked for FreeStyle Street Basketball.

YouTube subscribers

FreeStyle Street Basketball
Viking Rise
111kUp 0.9%

Viking Rise currently has 111,000 YouTube subscribers; no comparable data is tracked for FreeStyle Street Basketball.

How these estimates are made

FreeStyle Street Basketball

FreeStyle Street Basketball is estimated to have 66 – 31k players a day. Around 26k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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